Shadows with Tales to Tell - The Grim Islands
Taken from Thunderscape — The World of Aden, Faerkin are among the smallest of the civilized races. They are quite childlike in appearance and often seem childlike in demeanor as well, but those who observe them carefully can note that their behavior is not a result of innocence or naivety, but rather their perception of the world being considerably different from those of other mortal races. It is, presumably, a vestige of their ancestry, and the thing that sets them most apart from other races. Faerkin are typically very fair in appearance with extremely light colored skin and hair that is almost invariably blonde or some other light shade. It is common for them to have bestial-appearing legs, a vestige of their fey origins, although there are some who have legs that appear human. As a people, faerkin also possess some sort of innate talent for arcane magic, and while many fail to capitalize upon this, a handful have become among the most powerful spellcasters in the Circle of Magi.
Faerkin Racial Traits
+2 Charisma, +2 Dexterity, -2 Strength: Faerkin are agile and outgoing, but physically frail.
Small: Faerkin are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Faerkin have a base speed of 20 feet.
Low-Light Vision: Faerkin can see twice as far as humans in conditions of dim light.
Natural Magic: Faerkin may select a single school of magic. They may add +1 to the DC of all spells they cast from this school. Once chosen, this school cannot be changed.
Arcane Blood: Faerkin gain a +2 racial bonus to all Spellcraft and Use Magic Device skill checks.
Fey Blood: A faerkin’s natural fey blood grants them a +2 racial bonus against all enchantment effects.
Fey Brotherhood: Faerkin are closely related to the fey, and are generally viewed as favored cousins. Fey will generally be politely disposed toward a faerkin unless they act aggressively. Hostile fey might spare a faerkin even while attacking his comrades. Faerkin gain a +4 racial bonus on all Diplomacy checks with fey.
Verbal Gymnastics: Faerkin don’t generally like to think of themselves as liars, but the fact remains they have a natural talent for stretching the truth. They gain a +2 racial bonus to Bluff checks, and Bluff is always a class skill for them.
Alternate Racial Traits
You may replace the default faerkin racial traits with any of the following racial traits. Faerkin alternate traits all reflect specific type of fey, implying that the faerkin bears a particularly strong resemblance and connection to said type of fey.
Gremlin Blood: Faerkin with gremlin blood are incorrigible tricksters. They gain a +2 racial bonus on Stealth and Disable Device checks. This trait replaces arcane blood.
Quickling Blood: Fey with quickling blood are lithe, lean, and agile. Their base speed is increased to 40. This trait replaces natural magic.
Nymph Blood: Fey with nymph blood are extraordinarily personable and beautiful, even by the standards of other races. Their ability score bonuses are replaced with a +4 bonus to Charisma and a -4 penalty to Strength.
Pixie Blood: Faerkin with pixie blood have a small pair of butterfly or dragonfly wings stretching from their shoulder blades. This grants them the ability to fly at a speed of 30 with average maneuverability. However, their wings are unable to bear them aloft for long periods of time. If the faerkin does not end his turn on a solid surface, he will fall. This trait replaces natural magic.