Ferrans

Taken from Thunderscape — The World of Aden, the Ferrans are easily the most wildly diverse of all races. Ferrans are also the youngest and the only known artificially created race in existence. Ferrans were originally conceived as a race of servants by the Circle of Magi, and were evolved from common animals via magical means in order to possess just enough intelligence and manual dexterity to fulfill their purpose. The ritual created to accomplish this succeeded beyond all expectations, however, and the Ferrans were inadvertently granted intelligence that made them the equal of any other race. After enduring over two centuries of slavery, the Ferrans revolted against their masters, waging a conflict known as the War of the Beasts. This war devastated the Ferrans and Circle of Magi alike, but the success lead to new reforms within the Circle of Magic. As this war ended only fifty years ago, there are still lingering feelings of resentment among many people on both sides of the conflict, though progress towards unity is slowly being made.

Ferrans have an almost infinitely variable appearance, with the only commonality being that they are animals highly evolved into an intelligent, bipedal form due to the powerful ritual that created them. Originally, the race was grouped into three broad categories: mammalian, reptilian, and avian. Unfortunately, the War of the Beasts took a terrible toll on the race as a whole, and the magical maladies brought to bear by the Circle of Magic virtually wiped out the avian species of Ferran; the reptiles followed in short order, from a combination of disease and a sluggish reproductive cycle. Now, almost three-hundred years since their creation, only the mammalian Ferran remain. The power of the ritual that created the Ferrans is such that any member of one branch can reproduce with a member of its same branch, although the offspring will resemble only one of its parents. Occasionally a Ferran is born who has the traits of a completely different animal, but this is a rarity, and is often considered a sign of things to come.

Ferran Brute Racial Traits

Use the Ferran Brute stat block when creating a Ferran whose appearance and abilities emulate massive beasts such as bears, rhinos, or elephants.

+2 Constitution, +2 Wisdom, -2 Intelligence: Ferran brutes are hardy creatures and are powerful with sharp senses, but they are savage and primitive.
Size: Though much larger than humans, Ferran brutes still count as Medium creatures and thus receive no bonuses or penalties due to their size.
Normal Speed: Ferran brutes have a base speed of 30 feet.
Bestial Nature: The ferran race is naturally diverse. Ferran brutes select three abilities from the Bestial Nature Racial Traits.
Massive: Ferran brutes count as large creatures when calculating their Combat Maneuver Bonus, Combat Maneuver Defense, and Intimidation skill checks. They calculate equipment encumbrance and make Strength checks as if their Strength was 2 higher. They receive no attack penalty for using weapons intended for Large creatures. However, the limits on using oversized weapons remains unchanged (a large light weapon becomes a one-handed weapon, a large one-handed weapon becomes a two-handed weapon, and a large two-handed weapon cannot be wielded unless it can also be wielded as a one-handed weapon, such as in the case of a bastard sword or dwarven war axe).
Natural Weapons: Ferran brutes either possess two claw attacks, dealing 1d4 damage each, or a single gore or bite attack, dealing 1d6 damage. Once selected, this choice is permanent. These are primary natural attacks.

Ferran Predator Racial Traits

Use the Ferran Predator stat block when creating a Ferran whose appearance and abilities emulate large predators who hunt their prey, such as wolves, lions, and hyena.

+2 Strength, +2 Wisdom, -2 Intelligence: Ferran predators are powerful and possess keen senses, but possess the same limited feral intellect of most Ferrans.
Size: Ferran predators are Medium creatures and thus receive no bonuses or penalties due to their size.
Normal Speed: Ferran predators have a base speed of 30 feet.
Bestial Nature: The ferran race is naturally diverse. Ferran predators select three abilities from the Bestial Nature Racial Traits.
Natural Weapons: Ferran predators either possess two claw attacks, dealing 1d4 damage each or a single bite attack, dealing 1d6 damage. Once selected, this choice is permanent. These are primary natural attacks.
Predatory Mobility: Ferran predators may select one of the following movement enhancing abilities at 1st level: 40 foot movement speed, climb speed of 30 ft, or swim speed of 30 ft. Once selected, this choice is permanent.

Ferran Sneak Racial Traits

Use the Ferran Sneak stat block when creating a Ferran whose appearance and abilities emulate small, clever animals such as foxes, mice, or hares.

+2 Dexterity, +2 Wisdom, -2 Intelligence: Ferran sneaks are quick and agile with keen senses, but savage and slow-witted like most Ferrans.
Size: Ferran sneaks are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Bestial Nature: The ferran race is naturally diverse. Ferran sneaks select three abilities from the Bestial Nature Racial Traits.
Heightened Speed: Ferran sneaks have a base speed of 40 feet.
Natural Weapons: Ferran sneaks either possess two claw attacks, dealing 1d3 damage each, or a single bite attack, dealing 1d4 damage. Once selected, this choice is permanent. These are primary natural attacks.
Predatory Mobility: Ferran sneaks may select one of the following movement enhancing abilities at 1st level: burrow speed of 10 ft., climb speed of 30 ft., swim speed of 30 ft., or the
ability to move at full speed and run with no penalty to Stealth checks. Once selected, this choice is permanent.
Puissance: Ferran sneaks receive Weapon Finesse as a bonus feat at 1st level.

Bestial Nature Racial Traits

Ferran player characters do not receive alternate racial traits, as the ferran race is already naturally diverse. All ferran characters select three racial traits from the following list:

Feral Cunning: Ferrans with this trait always treat Escape Artist and Stealth as class skills and gain a +2 racial bonus to Stealth checks.
Feral Insight: Ferrans with this trait always treat Perception and Sense Motive as class skills and gain a +2 racial bonus to Perception checks.
Feral Instinct: Ferrans with this trait always treat Survival and Stealth as class skills and gain a +2 racial bonus to Survival checks.
Feral Speech: Ferrans with this trait can communicate with animals of its same general type (a lion ferran can speak to felines, a wolf ferran can speak to canines, a rhinoceros ferran can speak with ungulates, etc.). Such conversation is limited by the Intelligence of the creatures.
Honed: The critical threat range of your natural weapons increases to 19-20/X2.
Hunter’s Fury: Ferrans with this trait receive a +2 racial bonus to their first attack roll against any creature they have tracked using the Survival skill within the last hour.
Leathery Hide: Ferrans with this trait gain a +1 natural armor bonus.
Low-Light Vision: Ferrans with this trait can see twice as far as humans in conditions of dim light.
Pack Mentality: Ferrans with this trait gain a +1 racial bonus to attack and damage rolls when flanking. This bonus increases to +2 if flanking with another ferran. (This stacks with the usual +2 bonus to attack rolls when flanking.)
Razor Sharp: Ferrans with this trait increase the damage of their natural attacks by one die type (d3 to d4, d4 to d6, or d6 to d8).
Scent: Ferrans with this trait gain the scent special ability (see Appendix 1, Pathfinder Core Rulebook).

Ferrans

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